Practice material
MATHCOUNTS Resources
Past MATHCOUNTS competitions, answer keys, solutions, and handbooks, all in one place where you can search, preview, download, and print them, and check off each round as you practice it.
98 competitions and 20 handbooks from 2000 to 2026, 496 PDFs in all.
2026
The 2025-26 season
Chapter
6 files, 3.1 MB
- Sprint Round30 problems, 40 minutes
- Target Round8 problems, 6 minutes a pair
- Team Round10 problems, 20 minutes
- Countdown Round45 seconds a problem
- Answer keyEvery round's answers
- SolutionsWorked solutions
State
6 files, 3.6 MB
- Sprint Round30 problems, 40 minutes
- Target Round8 problems, 6 minutes a pair
- Team Round10 problems, 20 minutes
- Countdown Round45 seconds a problem
- Answer keyEvery round's answers
- SolutionsWorked solutions
The 2025-26 handbook
A few hundred more practice problems for the season.
- School HandbookThe whole book
What MATHCOUNTS is
MATHCOUNTS is a national math competition for middle school students. Every school year has four levels, and the best teams and students at each one move on to the next.
- School
- Winter
- Your school's coach gives it, usually to pick who's on the team.
- Chapter
- February
- Local competitions all over each state. The top teams and students go on to State.
- State
- March
- The four best students in each state become its team at Nationals.
- National
- May
- The best students from every state, competing for the national title.
The rounds
- Sprint Round30 problems, 40 minutes, no calculator
- Thirty problems on your own. It's mostly about being quick and careful.
- Target Round8 problems, 6 minutes a pair, calculator allowed
- Eight harder problems on your own, handed out two at a time.
- Team Round10 problems, 20 minutes, calculator allowed
- Ten problems for your team of four to split up and solve together.
- Countdown Round45 seconds a problem, no calculator
- Two students face off, one problem at a time. Whoever gets it right first wins the point.
Your score is your Sprint score plus twice your Target score, out of 46. A team's score is the average of its four members' scores plus twice its Team Round score, out of 66.
How I'd practice
- Pick a round, or press Random round and let the page pick one you haven't done yet.
- Take it the way it's really given: a Sprint Round in 40 minutes with no calculator, or a Target pair in 6. On a computer, the viewer has a timer set to each round's real limit.
- Check it with the answer key, which is right next to the rounds, then read the solutions to every problem you missed, and the ones you guessed on.
- Tick the box next to it so you can see what's left. It's saved in your own browser, and nobody else sees it.
- Come back to the ones you missed a few days later and try them again without looking.
- Use the handbooks for extra practice. Each one has a few hundred more problems, and the Remix editions sort them by topic.
- Books and Art of Problem Solving (AoPS) classes are great for learning new ideas, but the most important thing is to keep solving problems. The more you do, the faster and more accurate you get.
Where these come from
Everything here was written and published by MATHCOUNTS. I put it all in one place so it's easier to find and use. A few years are missing a competition or a round.
The newest handbook, and a lot more practice, are always on the MATHCOUNTS website.